In 2017, we started working on our own game "OnAir" and presented it at the GDC exhibition in the spring of 2018, and at an exhibition in China in summer of that same year.
"OnAir" is creating on UnrealEngine 4 engine with maximum elaboration of models and environment. Our small team tries to make the picture pleasant for the eyes, so that during the game you’d desire to look into the details. Of course, we did not forget to add an atmosphere of darkness and horror, filling it up with heartbreaking grinding and the sounds of old radios. Our inspirers in developing the plot were Howard Lovecraft, Stephen King, Edgar Allan Poe, and sometimes we drew inspiration even in our childhood fears.